[b]#RULES[/b]
[b]50[/b],      ; Technology discovery rate as a percentage of standard
[b]60[/b],      ; Extra percentage cost of prototype SEA unit
[b]70[/b],      ; Extra percentage cost of prototype AIR unit
[b]6,5[/b],     ; Psi combat offense-to-defense ratio (SEA unit defending)
[b]9,8[/b],     ; Psi combat offense-to-defense ratio (AIR unit defending)
[b]10[/b],      ; Combat % -> Attacking from higher elevation
[b]10[/b],      ; Combat penalty % -> Attacking from lower elevation
[b]10[/b],      ; Combat % -> Defend vs. mobile in Rough
[b]25[/b],      ; Combat penalty % -> Air Superiority unit vs. ground unit
[b]90[/b],      ; Combat % -> Air Superiority unit vs. air unit
[b]90[/b],      ; Combat % -> Bonus vs. ships caught in port
[b]90[/b],      ; Combat % -> AAA bonus vs. air units
[b]3[/b],       ; Retool strictness (0 = Always Free, 1 = Free in Category, 2 = Free if Project, 3 = Never Free)
[b]10[/b],      ; Minimum # of turns between Councils
[b]0[/b],       ; If non-zero, humans can always contact each other in hotseat/email games
[b]90[/b],      ; Maximum % damage inflicted by Arty versus units in Open
[b]4, 3[/b]     ; Numerator/Denominator for frequency of Global Warming (1,2 would be "half" normal warming).
[b]3300[/b]     ; Normal ending year for lowest 3 difficulty levels
[b]3100[/b]     ; Normal ending year for highest 3 difficulty levels

[b]#TERRAIN[/b]
Farm,             [b]Biogen[/b],  Kelp Farm,       [b]Biogen[/b],   4, Cultivate $STR0, f, F
Soil Enricher,    EcoEng2, [b]Kelp Booster[/b],    Disable,  8, [b]Install[/b] $STR0,   f, F
Mine,             [b]Indust[/b],  Mining Platform, [b]Indust[/b],   8, [b]Sink[/b] $STR0,      M, M
Solar Collector,  [b]Physic[/b],  Tidal Harness,   [b]Physic[/b],   4, [b]Set up[/b] $STR0,    S, S
Forest,           [b]Ecology[/b], [b]Mangrove[/b],        Disable,  4, Plant $STR0,     F, Shift+F
Road,             [b]Mobile[/b],  [b]Bridge[/b],          Disable,  1, [b]Grade[/b] $STR0,     R, R
MagTube,          Magnets, MagTube,         [b]Magnets[/b],  3, Build $STR0,     R, R
Bunker,           MilAlg,  Bunker,          Disable,  5, [b]Fortify[/b] $STR0,   K, K
[b]Air Base[/b],         DocAir,  [b]Air Base[/b],        Disable, 10, [b]Establish[/b] $STR0, ., .
Sensor Array,     [b]InfNet[/b],  Sensor [b]Buoy[/b],     [b]InfNet[/b],   4, [b]Connect[/b] $STR0,   O, O
Fungus,           None,    Sea Fungus,      None,     6, Remove $STR0,    F, F
Fungus,           EcoEng,  Sea Fungus,      EcoEng,   6, Plant $STR0,     F, Ctrl+F
Condenser,        EcoEng,  Condenser,       Disable, 12, [b]Raise[/b] $STR0,     N, N
Echelon Mirror,   EcoEng,  Echelon Mirror,  Disable, 12, [b]Erect[/b] $STR0,     E, Shift+E
Thermal Borehole, EcoEng,  Thermal [b]Vent[/b],    EcoEng2, 24, [b]Drill[/b] $STR0,     B, Shift+B
Aquifer,          EcoEng,  Aquifer,         Disable, 18, [b]Tap[/b] $STR0,       Q, Q
Raise Land,       EnvEcon, Raise Sea Floor, EnvEcon, 12, [b]$STR0[/b],           ], ]]
Lower Land,       EnvEcon, Lower Sea Floor, EnvEcon, 12, [b]$STR0[/b],           [, [[
Level Terrain,    None,    Level [b]Sea Floor[/b], Disable,  8, [b]$STR0[/b],           _, _

[b]#WORLDBUILDER
3,6,9,12,15,18[/b] ; Ratio  (Continent size ratios)

[b]#WORLDSIZE
6
Tiny 48x40 planet,        48, 40
Small 64x52 planet,       64, 52
Standard 80x64 planet,    80, 64
Large 96x80 planet,       96, 80
Huge 128x104 planet,      128, 104
Giant 256x208 planet,     256, 208[/b]

[b]#TECHNOLOGY
Adv.[/b] Military Algorithms,   MilAlg,  3, 0, 1, 2, DocFlex, OptComp, 000000000
Super Tensile Solids,       Solids,  1, 0, 5, 2, MatComp, [b]Odyssey[/b], 000000000
Digital Sentience,          DigSent, 0, 4, 3, 2, IndRob,  [b]Gadget[/b],  000000010
Self-Aware Machines,        HAL9000, 0, 4, 3, 3, [b]Odyssey[/b], DigSent, 000000010
Doctrine: Air Power,        DocAir,  3, 0, 3, 4, [b]Alloys,  Fossil[/b],  000000000
Centauri Empathy,           CentEmp, 0, 1, 0, 6, Brain,   [b]CentAwe[/b], 000000000
Ecological Engineering,     EcoEng,  0, 0, 3, 4, [b]CentAwe[/b], Gene,    000000000
Advanced Spaceflight,       [b]Odyssey[/b], 2, 4, 2, 3, [b]Apollo[/b],  SupLube, 000000000
Orbital Spaceflight,        [b]Apollo[/b],  0, 4, 3, 3, [b]Gemini[/b],  Algor,   000000000
[b]Inspector Gadget,           Gadget,  1, 1, 0, 0, HomoSup, MatComp, 000000010
Basic Rocketry,             Mercury, 1, 0, 0, 2, MilAlg,  DocAir,  000000000
Advanced Rocketry,          Gemini,  0, 1, 2, 0, EnvEcon, Mercury, 000000000
Centauri Awareness,         CentAwe, 0, 1, 1, 4, Ecology, None,    000000000[/b]

[b]#CHASSIS[/b]
Infantry,[b]M2[/b], Squad,M1,       Sentinels,[b]F2[/b], Garrison,[b]F1[/b],   1,0,0,0,1, 1, None,    [b]Rangers[/b],M2, [b]Watch,F1,[/b]
Speeder,M1, Rover,M1,        Defensive,[b]F1[/b], Skirmisher,[b]F1[/b], 2,0,0,0,1, 2, Mobile,  Dragon,M1, Enforcer,[b]F1[/b],
Hovertank,M1, Tank,M1,       Skimmer,[b]F1[/b], Evasive,[b]F1[/b],      3,0,0,0,1, 3, NanoMin, Behemoth,M1, Guardian,[b]F1[/b],
Foil,M1, Skimship,M1,        [b]Aerofoil,F1[/b], Coastal,[b]F1[/b],     [b]6[/b],1,0,0,2, [b]6[/b], [b]DocInit[/b], Megafoil,M1, Superfoil,[b]F1[/b],
Cruiser,M1, Destroyer,M1,    Cutter,[b]F1[/b], Gunboat,[b]F1[/b],       [b]4[/b],1,0,0,4, [b]4[/b], [b]DocFlex[/b], Battleship,M1, Monitor,[b]F1[/b],
Needlejet,M1, Penetrator,M1, Interceptor,[b]F1[/b], Tactical,[b]F1[/b], 8,2,2,0,1, 8, DocAir,  Thunderbolt,M1, Sovereign,[b]F1[/b],
[b]Copter[/b],M1, Chopper,M1,       Rotor,[b]F1[/b], Lifter,[b]F1[/b],         8,2,1,0,1,[b]10[/b], MindMac, Gunship,M1, Warbird,[b]F1[/b],
Gravship,M1, Skybase,M1,     [b]Skyship,F1[/b], Skyfort,[b]F1[/b],      8,2,0,0,1,[b]12[/b], Gravity, Deathsphere,M1, Doomwall,[b]F1[/b],
Missile,M1, Missile,M1,      Missile,[b]F1[/b], Missile,[b]F1[/b],     12,2,1,1,0,12, [b]Mercury[/b], Missile,M1, Missile,[b]F1[/b],

[b]#REACTORS[/b]
Singularity Engine, [b]Singular[/b], 4, SingMec,

[b]#WEAPONS[/b]
Fusion Laser,         [b]Fusier[/b],        10,  1, 10, -1, SupLube,
Quantum Laser,        [b]Quanser[/b],       16,  1, 16, -1, QuanMac,
Singularity Laser,    [b]Singer[/b],        24,  1, 24, -1, ConSing,
Psi Attack,           [b]APsi[/b],          -1,  2, 10, -1, CentPsi,
Planet Buster,        Planet Buster, 99,  0, 32, -1, [b]Gemini[/b],
Terraforming Unit,    [b]Former[/b],         0,  9,  6, -1, Ecology,
Conventional Payload, Conventional,  12,  0, 12, -1, [b]Mercury[/b],

[b]#DEFENSES[/b]
Synthmetal Armor,   [b]Synth[/b],    2, 0,  2, Indust,
Silksteel Armor,    [b]Silk[/b],     4, 1,  4, Alloys,
Probability Sheath, [b]Sheath[/b],   6, 2,  6, ProbMec,
Neutronium Armor,   [b]Neutron[/b],  8, 1,  8, MatComp,
Antimatter Plate,   [b]ZPlate[/b],  10, 2, 10, NanEdit,
Psi Defense,        [b]DPsi[/b],    -1, 2,  6, Eudaim,

[b]#ABILITIES[/b]
Deep Radar,              0, MilAlg,  [b]ARS[/b],     10000111111, Sees 2 spaces
Cloaking Device,         1, Surface, [b]Cloak[/b],   00001111001, Invisible; Ignores ZOCs
Amphibious Pods,         1, DocInit, [b]SEAL[/b],    00000001001, Attacks from ship
Polymorphic Encryption,  1, Algor,   [b]Crypt[/b],   00000111111, x2 cost to subvert
Fungicide Tanks,         1, Fossil,  [b]FungX[/b],   00000010111, Clear fungus at double speed
Heavy Artillery,        -7, Poly,    [b]Arty[/b],    00010001001, Bombards
Heavy Transport,         1, [b]Solids[/b],  Heavy,   00100100111, +50% transport capacity
Repair Bay,              1, Metal,   [b]MASH[/b],    00100100111, Repairs ground units on board
Slow Unit,               0, [b]Mobile[/b],  Slow,    01000110001, -1 moves

[b]#MORALE
Recruit[/b],     Hatchling

[b]#UNITS
15[/b]
Colony Pod,        Infantry, Colony Pod, Scout,  8, [b]3[/b], 0, None,    -1, 0000000[b]1[/b]0000000000000000
[b]Former[/b],            Infantry, [b]Former[/b],     Scout,  9, [b]2[/b], 0, Ecology, -1, 0000000[b]1[/b]0000000000000000
Scout Patrol,      Infantry, Gun,        Scout,  3, [b]1[/b], 0, None,    -1, 0000000000000000000000[b]1[/b]0
Transport [b]Cutter,  Cruiser[/b],  Transport,  Scout,  7, [b]4[/b], 0, DocFlex, -1, 0000000000000000000000[b]1[/b]0
[b]*Sea Former,       Cruiser,  Former[/b],     Scout,  9, [b]4[/b], 0, Disable, -1, [b]1[/b]000000000000000000000[b]1[/b]0
[b]Crawler[/b],           Infantry, Supply,     Scout, 10, [b]3[/b], 0, IndAuto, -1, 0000000000000000000000[b]1[/b]0
Probe Team,        Speeder,  Probe Team, Scout, 11, [b]3[/b], 0, PlaNets, -1, 000000[b]1[/b]0000000[b]1[/b]000000000
Alien Artifact,    Infantry, Artifact,   Scout, 12, [b]1[/b], 0, Disable,  2, 0000000[b]1[/b]0000000000000000
Mind Worms,        Infantry, [b]APsi,       DPsi[/b],   1, 5, 0, CentEmp,  3, 000000000000000000000000
Isle of the Deep,  Foil,     [b]APsi,       DPsi[/b],   7, 8, 4, CentMed, -1, 000000000000000000000000
Locusts of Chiron, Gravship, [b]APsi,       DPsi[/b],   4, [b]1[/b], 0, CentGen, -1, 000000000000000000100000
Unity Rover,       Speeder,  Gun,        Scout,  3, [b]2[/b], 0, Disable, -1, 0000000000000000000000[b]1[/b]0
[b]Unity Chopper,     Copter[/b],   Gun,        Scout,  4, [b]2[/b], 0, Disable, -1, [b]1[/b]000000000000000001000[b]1[/b]0
Unity [b]Cutter,      Cruiser[/b],  Transport,  Scout,  7, [b]4[/b], 0, Disable, -1, 1000000000000000000000[b]1[/b]0
[b]Scout Rover,       Speeder,  Gun,        Scout,  3, 2, 0, Mobile,  -1, 000000000000000000000010[/b]

[b]#FACILITIES[/b]
Children's Creche,          5, 1, EthCalc, Disable,  [b]Growth+Effic+Morale[/b]
Biology Lab,                6, 1, CentEmp, Disable,  [b]Research+PSI[/b]
Hologram Theatre,           6, 3, OptComp, Disable,  [b]Psych+Fewer Drones[/b]
Tree Farm,                 12, 3, EnvEcon, Disable,  [b]Econ+Psych+Forest[/b]
Hybrid Forest,             24, 4, PlaEcon, Disable,  [b]Econ+Psych+Forest[/b]
Fusion Lab,                12, 3, Fusion,  Disable,  [b]Econ+Labs Bonus[/b]
Quantum Lab,               24, 4, Quantum, Disable,  [b]Econ+Labs Bonus[/b]
Research Hospital,         12, 3, Gene,    Disable,  [b]Labs+Psych Bonus[/b]
Nanohospital,              24, 4, HomoSup, Disable,  [b]Labs+Psych Bonus[/b]
Genejack Factory,          10, 2, Viral,   Disable,  [b]Minerals+More Drones[/b]
Punishment Sphere,         10, 2, MilAlg,  Disable,  [b]No Drones, -50% Tech[/b]
[b]Housing[/b] Complex,            8, 2, IndAuto, Disable,  Increase Population Limit
Pressure Dome,              8, 0, DocFlex, Disable,  [b]Submersion+Resources[/b]
Command Center,             4, 1, Mobile,  Disable,  [b]Land +2 Morale[/b]
Naval Yard,                 8, 2, DocInit, Disable,  [b]Sea +2 Morale[/b], Sea Def +100%
Aerospace Complex,          8, 2, DocAir,  Disable,  [b]Air +2 Morale[/b], Air Def +100%
Bioenhancement Center,     10, 2, Neural,  Disable,  [b]ALL +2 Morale[/b]
Sky Hydroponics Lab,       12, 0, [b]Apollo[/b],  Disable,  +1 Nutrient ALL BASES
Orbital Power Transmitter, 12, 0, [b]Apollo[/b],  Disable,  +1 Energy ALL BASES
Orbital Defense Pod,       12, 0, [b]Odyssey[/b], Disable,  Missile Defense
The Human Genome Project,     [b]40[/b], 0, Biogen,  Disable,  +1 Talent Each Base,            -1, 0, 0, 1, 1,
The Command Nexus,            [b]40[/b], 0, DocLoy,  Disable,  Command Center Each Base,        1, 2, 0,-1, 0,
The Weather Paradigm,         [b]40[/b], 0, [b]CentAwe[/b], Disable,  Terraform Rate +50%,             0, 0, 0, 2, 1,
The Merchant Exchange,        [b]40[/b], 0, Indust,  Disable,  +1 Energy Each Square Here,      0, 0, 1, 2, 0,
The Empath Guild,             [b]40[/b], 0, CentEmp, Disable,  Commlink For Every Faction,     -2, 0, 0, 0, 0,
The Citizens' Defense Force,  [b]60[/b], 0, Integ,   Disable,  Perimeter Defense Each Base,     0, 1, 0, 0, 0,
The Virtual World,            [b]60[/b], 0, [b]OptComp[/b], Disable,  Network Nodes Help Drones,       0, 0, 2, 0, 0,
The Planetary Transit System, [b]60[/b], 0, IndAuto, Disable,  New Bases Begin At Size 3,       0, 0, 0, 1, 2,
The Xenoempathy Dome,         [b]60[/b], 0, CentMed, Disable,  Fungus Movement Bonus,           0,-1, 0, 0, 2,
The Neural Amplifier,         [b]60[/b], 0, Neural,  Disable,  Psi Defense +50%,                0, 0, 0, 0, 0,
The Maritime Control Center,  [b]60[/b], 0, DocInit, Disable,  Naval Movement +2; Naval Bases,  1, 1, 0, 0, 0,
The Planetary Datalinks,      [b]60[/b], 0, Cyber,   Disable,  Any Tech Known To 3 Others,      0, 0, 1, 0, 0,
The Supercollider,            [b]60[/b], 0, E=Mc2,   Disable,  Labs +100% At This Base,         0, 0, 2, 0, 0,
The Ascetic Virtues,          [b]74[/b], 0, PlaEcon, Disable,  Pop. Limit Relaxed; +1 POLICE,   0, 0, 0, 1, 2,
The Longevity Vaccine,        [b]62[/b], 0, BioEng,  Disable,  Fewer Drones or More Profits,    0, 0, 0, 2, 1,
The Hunter-Seeker Algorithm,  [b]65[/b], 0, Algor,   Disable,  Immunity to Probe Teams,         0, 0, 2, 0, 0,
The Pholus Mutagen,           [b]95[/b], 0, CentGen, Disable,  Ecology Bonus; Lifecycle Bonus,  0, 0, 0, 1, 1,
The Cyborg Factory,           [b]80[/b], 0, MindMac, Disable,  Bioenh. Center Every Base,       1, 1, 0, 0, 0,
The Theory of Everything,     [b]93[/b], 0, Unified, Disable,  Labs +100% At This Base,         0, 0, 2, 0, 0,
The Dream Twister,           [b]134[/b], 0, WillPow, Disable,  Psi Attack +50%,                 0, 1, 0, 0, 1,
The Universal Translator,    [b]108[/b], 0, HomoSup, Disable,  Two Free Techs,                  0, 1, 2, 0, 0,
The Network Backbone,        [b]157[/b], 0, DigSent, Disable,  +1 Lab Per Commerce/Net Node,    0, 0, 1, 0, 0,
The Nano Factory,            [b]145[/b], 0, [b]Gadget[/b],  Disable,  Repair Units; Low Upgrade Costs, 2, 1, 0, 0, 0,
The Living Refinery,         [b]125[/b], 0, [b]Odyssey[/b], Disable,  +2 SUPPORT (social),             0, 1, 0, 1, 0,
The Cloning Vats,            [b]100[/b], 0, BioMac,  Disable,  Population Boom At All Bases,    0, 0, 0, 1, 2,
The Self-Aware Colony,       [b]176[/b], 0, HAL9000, Disable,  Maintenance Halved; Extra Police,0, 1, 0, 2, 0,
Clinical Immortality,        [b]188[/b], 0, NanEdit, Disable,  Extra Talent Every Base,         0, 0, 1, 1, 0,
The Space Elevator,          [b]146[/b], 0, Solids,  Disable,  Energy +100%/Orbital Cost Halved,0, 0, 2, 2, 0,
The Singularity Inductor,    [b]222[/b], 0, ConSing, Disable,  Quantum Converter Every Base,    0, 1, 1, 1, 0,
The Bulk Matter Transmitter, [b]207[/b], 0, Matter,  Disable,  +2 Minerals Every Base,          0, 1, 1, 1, 0,
The Telepathic Matrix,       [b]190[/b], 0, Eudaim,  Disable,  No More Drone Riots; +2 PROBE,   0, 1, 0, 0, 1,
The Voice of Chiron,         [b]233[/b], 0, Thresh,  Disable,  Begins Ascent To Transcendence,  0,-2, 2, 2, 1,
The Ascent to Transcendence, [b]999[/b], 0, Thresh,  Disable,  End of Human Era,                0, 0, 2, 2, 2,

[b]#ENERGY[/b]
Psych, [b]Psychology,[/b]

[b]#CITIZENS
Drone,      Drones,      None,    TranT,   0, 0, 0, 0000000[/b]

##### IMPORTANT NOTE TO TRANSLATORS
# For this list of adjectives, please translate to all genders & plurality:
[b]Morgan[/b]

[b]#MIGHT[/b]
Anemic,      [b]anemic[/b]
Feeble,      [b]feeble[/b]

[b]#PROPOSALS[/b]
Salvage Unity Fusion Core,         [b]Apollo[/b],  +500 Energy Credits Every Faction
Launch Solar Shade,                [b]Odyssey[/b], Global Cooling; Sea Levels Drop
Increase Solar Shade,              [b]Odyssey[/b], Global Cooling; Sea Levels Drop